#include "PrimitiveSceneProxy.h"
#include "Runtime/Logic/World.h"
#include "Runtime/Logic/Component/PrimitiveComponent.h"

namespace Alice
{
    PrimitiveSceneProxy::PrimitiveSceneProxy(PrimitiveComponent*inPrimitiveComponent)
        :bIsStaticMesh(false)
        ,bIsNaniteMesh(false)
        ,bIsAlwaysVisible(false)
        ,mScene(inPrimitiveComponent->GetWorld()->mScene)
        ,mPrimitiveSceneInfo(nullptr)
    {
        
    }

}
